Wizard: Difference between revisions

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A skilled wizard learns when to attack at full force and when to hold back. Those who fail to learn this will die often and have a difficult time finding groups, as healers and tanks consider them to be burdens. Wizards also can teleport themselves and party members to various locations around the world, making getting from place to place a breeze. Dark Elves, Elves, Erudites, Gnomes, and Humans can train as wizards. The primary stats for a wizard are intelligence and dexterity. Erudites, Dark Elves, and Gnomes are excellent choices for this profession.
A skilled wizard learns when to attack at full force and when to hold back. Those who fail to learn this will die often and have a difficult time finding groups, as healers and tanks consider them to be burdens. Wizards also can teleport themselves and party members to various locations around the world, making getting from place to place a breeze. Dark Elves, Elves, Erudites, Gnomes, and Humans can train as wizards. The primary stats for a wizard are intelligence and dexterity. Erudites, Dark Elves, and Gnomes are excellent choices for this profession.
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<span id="Race"></span>
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| races = <br>Intelligence and dexterity are the primary stats for a wizard. Wizards specialize in devastating elemental magic and long-range spellcasting.<br>
 
{{ClassPageTabs
|races=
Intelligence and dexterity are the primary stats for a wizard. Wizards specialize in devastating elemental magic and long-range spellcasting.<br>
<b>Dark Elf</b>: Dark Elves possess high intelligence and dexterity, making them naturally powerful wizards.<br>
<b>Dark Elf</b>: Dark Elves possess high intelligence and dexterity, making them naturally powerful wizards.<br>
<b>Elf</b>: Elves combine balanced magical aptitude with strong dexterity, excelling as adaptable spellcasters.<br>
<b>Elf</b>: Elves combine balanced magical aptitude with strong dexterity, excelling as adaptable spellcasters.<br>
Line 27: Line 28:
<b>Human</b>: Humans provide balanced magical and physical attributes, making them dependable wizards.<br>
<b>Human</b>: Humans provide balanced magical and physical attributes, making them dependable wizards.<br>


      <!-- Wizard Starting Stats Table -->
<div class="eqoa-sub-table">
      <div class="eqoa-sub-table">
  <h3>Wizard Starting Stats</h3>
        <h3>Wizard Starting Stats</h3>
  <table class="wikitable">
        <table class="wikitable">
    <tr>
          <tr>
      <th>Race</th>
            <th>Race</th>
      <th>Strength</th>
            <th>Strength</th>
      <th>Stamina</th>
            <th>Stamina</th>
      <th>Agility</th>
            <th>Agility</th>
      <th>Dexterity</th>
            <th>Dexterity</th>
      <th>Wisdom</th>
            <th>Wisdom</th>
      <th>Intelligence</th>
            <th>Intelligence</th>
      <th>Charisma</th>
            <th>Charisma</th>
    </tr>
          </tr>
    <tr><td>Dark Elf</td><td>60</td><td>60</td><td>60</td><td>80</td><td>55</td><td>90</td><td>50</td></tr>
          <tr><td>Dark Elf</td><td>60</td><td>60</td><td>60</td><td>80</td><td>55</td><td>90</td><td>50</td></tr>
    <tr><td>Elf</td><td>60</td><td>55</td><td>60</td><td>80</td><td>60</td><td>80</td><td>60</td></tr>
          <tr><td>Elf</td><td>60</td><td>55</td><td>60</td><td>80</td><td>60</td><td>80</td><td>60</td></tr>
    <tr><td>Erudite</td><td>60</td><td>55</td><td>60</td><td>75</td><td>60</td><td>95</td><td>50</td></tr>
          <tr><td>Erudite</td><td>60</td><td>55</td><td>60</td><td>75</td><td>60</td><td>95</td><td>50</td></tr>
    <tr><td>Gnome</td><td>60</td><td>55</td><td>70</td><td>80</td><td>50</td><td>90</td><td>50</td></tr>
          <tr><td>Gnome</td><td>60</td><td>55</td><td>70</td><td>80</td><td>50</td><td>90</td><td>50</td></tr>
    <tr><td>Human</td><td>65</td><td>60</td><td>65</td><td>75</td><td>55</td><td>80</td><td>55</td></tr>
          <tr><td>Human</td><td>65</td><td>60</td><td>65</td><td>75</td><td>55</td><td>80</td><td>55</td></tr>
  </table>
        </table>
</div>
      </div>
 
|spells=
{{SpellList
|title=Wizard Spell List
|class=WIZ
}}
 
|path=
{{WizardClassPathChoice}}
 
|exemplar=
{{WizardExemplarPathChoice}}
 
|archetype=
{{CasterArchetypeCM}}
 
|masteries=
{{WizardCM}}
 
|quests=
{{ClassQuestList
|rows=
{{ClassQuestRow|quest=|level=|reward=|notes=}}
}}
 
|guides=
{{ClassGuideList
|rows=
{{ClassGuideRow|guide=|type=|notes=}}
}}
 
|items=
{{ClassItemList
|class=WIZ
}}
}}
}}

Latest revision as of 23:04, 4 June 2026


Wizard
Abbreviation: WIZ
Master Class: Sorcerer, Channeler, Sage
Expansion Pack: None


Class Info
       
Commonly known as “Glass Cannons,” wizards are the most powerful spell casters in Tunaria. They inflict massive damage with a single cast, but their strength is also their bane. Wizards cannot go toe-to-toe with high-level creatures. They can only wear light armor and have few hit points, and if not used with control and skill, their powerful blasts draw the attention of monsters they attack.

A skilled wizard learns when to attack at full force and when to hold back. Those who fail to learn this will die often and have a difficult time finding groups, as healers and tanks consider them to be burdens. Wizards also can teleport themselves and party members to various locations around the world, making getting from place to place a breeze. Dark Elves, Elves, Erudites, Gnomes, and Humans can train as wizards. The primary stats for a wizard are intelligence and dexterity. Erudites, Dark Elves, and Gnomes are excellent choices for this profession.

Sandstorm Changes
       
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Class Information
Races
Spell List
Class Path Choice
Exemplar Path Choice
Archetype Masteries
Class Masteries
Quests
Guides
Items

Intelligence and dexterity are the primary stats for a wizard. Wizards specialize in devastating elemental magic and long-range spellcasting.
Dark Elf: Dark Elves possess high intelligence and dexterity, making them naturally powerful wizards.
Elf: Elves combine balanced magical aptitude with strong dexterity, excelling as adaptable spellcasters.
Erudite: Erudites possess unmatched intelligence, granting them exceptional magical power and spell effectiveness.
Gnome: Gnomes combine high intelligence with agility and dexterity, making them versatile and efficient wizards.
Human: Humans provide balanced magical and physical attributes, making them dependable wizards.

Wizard Starting Stats

Race Strength Stamina Agility Dexterity Wisdom Intelligence Charisma
Dark Elf60606080559050
Elf60556080608060
Erudite60556075609550
Gnome60557080509050
Human65606575558055
Wizard Spell List
Loading spells...
Wizard Class Path Choice
Loading class path spells...
Wizard Exemplar Path Choice
Loading exemplar path spells...

   Archetype Masteries
Class Mastery Name Cost Level Requirements Unlocks
Arcane Fortitude 1 20 10 100 STA Base 10 STA
Arcane Fortitude 2 30 30 150 STA Base, Arcane Fortitude 1 15 STA
Arcane Fortitude 3 40 60 200 STA Base, Arcane Fortitude 2 20 STA
Mental Clarity 1 5 15 100 INT Base 4 PoT
Mental Clarity 2 10 24 150 INT Base, Mental Clarity 1 4 PoT
Mental Clarity 3 15 34 200 INT Base, Mental Clarity 2 4 PoT
Mental Clarity 4 20 44 250 INT Base, Mental Clarity 3 4 PoT
Mental Clarity 5 25 55 300 INT Base, Mental Clarity 4 4 PoT
Sage Form 1 20 25 Vigor 1 STA: 15
Sage Form 2 25 40 Vigor 2 STA: 15
Sage Form 3 30 55 Vigor 3 STA: 20
Sage Knack 1 20 25 Balance 1 DEX: 15
Sage Knack 2 25 40 Balance 2 DEX: 15
Sage Knack 3 30 55 Balance 3 DEX: 20
Sage Intuition 1 20 25 Insight 1 WIS: 15
Sage Intuition 2 25 40 Insight 2 WIS: 15
Sage Intuition 3 30 55 Insight 3 WIS: 20
Sage Thought 1 20 25 Wit 1 INT: 15
Sage Thought 2 25 40 Wit 2 INT: 15
Sage Thought 3 30 55 Wit 3 INT: 20
Physical Training 1 5 30 Wit 2 STR: 15 INT: -5
Physical Training 2 10 45 Wit 3 STR: 35 INT: -10
Sage 200 55 Sage's Knack 3, Sage's Form 3, Sage's Thought 3, Sage's Intuition 3, STA: 150 DEX: 150 WIS: 150 INT: 150, Spent 500 Points in Total Sage Master Class Title
STAMax: 50 DEXMax: 50 HP: 300 Pow: 300 PoT: 25
Stoneskin 75 60 Sage Stoneskin
Power Induction 75 60 Sage Power Induction
Loading class items...