Monk: Difference between revisions

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(Created page with "__NOTOC__ {{JobPageLayout | job = Monk | abbreviation = MNK | masterclass = Ninja, Sensei, Bravo | expansion = None | image = KappaMonk.png | link1 = Abilities | link2 = Spells List | link3 = Skills | link4 = Equipment }} {{ClassNotes | info = Magicians are the summoners of the world. Their focus is on the creation of items and powerful pets to aid them in battle. Though their spells may not cause as much damage as a wizardΓÇÖs, their pets close th...")
 
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  | job = Monk
  | job = Monk
  | abbreviation = MNK
  | abbreviation = MNK
  | masterclass = [[Ninja]], [[Sensei]], [[Bravo]]
  | masterclass = [[Ninja]], [[Sensei]], [[Bravo]], [[Gypsy Were-Hunter ]]
  | expansion = None
  | expansion = None
  | image = KappaMonk.png
  | image = KappaMonk.png
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{{ClassNotes
{{ClassNotes
  | info = Magicians are the summoners of the world. Their focus is on the creation of items and powerful pets to aid them in battle. Though their spells may
  | info = <br>A monk is a fighter dedicated to spirituality and the use of the body as a primary tool in combat, rather than relying on heavy weaponry and encumbering armor. They can be as effective with their hands as most fighters are when equipped with a large sword. Rather than absorbing hits, they evade them. Monks can also heal themselves when hurt, though this ability is not a replacement for a good healer. The mend ability makes monks effective solo fighters, though they can’t challenge strong creatures on their own.<br><br>
not cause as much damage as a wizardΓÇÖs, their pets close the gap and provide protection for the caster. Unlike most other classes, one could form a
group of four magicians and still fight effectively.
Magician pets are quite a useful tool for the skilled magician. Unlike a player character, pets are disposable. Other players often shun magicians and
other pet classes because pets are tricky to control. If you choose this class, learn how to control your pet in a variety of circumstances to avoid
causing problems in group situations
| sandstorm = - Pet Balancing: Elemental pets have been adjusted so each one now reflects the strengths and characteristics of its specific element more clearly. <br> - Draw Spell Line has had its DMG and Power Return slightly increased. <br> - ?? <br> - ?? <br> - ??
<span id="Race"></span>
| races = Both agility and intelligence are a magicianΓÇÖs primary stats. Text placeholder.<br>
<b>Human</b>: Text Placeholder.<br>


      <!-- Magician Starting Stats Table -->
Humans are the only race able to train as monks. Stamina and dexterity are a monk’s primary stats, but agility shouldn’t be overlooked. Monks are limited to light armor, so they never have a high armor class.
      <div class="eqoa-sub-table">
| sandstorm = <br>- ??<br>- ??<br>- ??<br>- ??<br>- ??
        <h3>Magician Starting Stats</h3>
}}
        <table class="wikitable">
 
          <tr>
{{ClassPageTabs
            <th>Race</th>
|races=
            <th>Strength</th>
Stamina and dexterity are the primary stats for a monk, while agility greatly improves survivability through evasion.<br>
            <th>Stamina</th>
<b>Human</b>: Humans are the only race capable of becoming monks, combining balanced physical attributes with disciplined martial mastery.<br>
            <th>Agility</th>
 
            <th>Dexterity</th>
<div class="eqoa-sub-table">
            <th>Wisdom</th>
  <h3>Monk Starting Stats</h3>
            <th>Intelligence</th>
  <table class="wikitable">
            <th>Charisma</th>
    <tr>
          </tr>
      <th>Race</th>
          <tr><td>Human</td><td>55</td><td>65</td><td>75</td><td>60</td><td>65</td><td>80</td><td>55</td></tr>
      <th>Strength</th>
        </table>
      <th>Stamina</th>
      </div>
      <th>Agility</th>
      <th>Dexterity</th>
      <th>Wisdom</th>
      <th>Intelligence</th>
      <th>Charisma</th>
    </tr>
    <tr><td>Human</td><td>65</td><td>65</td><td>80</td><td>75</td><td>55</td><td>60</td><td>55</td></tr>
  </table>
</div>
 
|spells=
{{SpellList
|title=Monk Spell List
|class=MNK
}}
 
|path=
{{MonkClassPathChoice}}
 
|exemplar=
{{MonkExemplarPathChoice}}
 
|archetype=
{{MeleeArchetypeCM}}
 
|masteries=
{{MonkCM}}
 
|quests=
{{ClassQuestList
|rows=
{{ClassQuestRow|quest=|level=|reward=|notes=}}
}}
 
|guides=
{{ClassGuideList
|rows=
{{ClassGuideRow|guide=|type=|notes=}}
}}
 
|items=
{{ClassItemList
|class=MNK
}}
}}
}}

Latest revision as of 23:06, 4 June 2026


Monk
Abbreviation: MNK
Master Class: Ninja, Sensei, Bravo, Gypsy Were-Hunter
Expansion Pack: None


Class Info
       
A monk is a fighter dedicated to spirituality and the use of the body as a primary tool in combat, rather than relying on heavy weaponry and encumbering armor. They can be as effective with their hands as most fighters are when equipped with a large sword. Rather than absorbing hits, they evade them. Monks can also heal themselves when hurt, though this ability is not a replacement for a good healer. The mend ability makes monks effective solo fighters, though they can’t challenge strong creatures on their own.

Humans are the only race able to train as monks. Stamina and dexterity are a monk’s primary stats, but agility shouldn’t be overlooked. Monks are limited to light armor, so they never have a high armor class.

Sandstorm Changes
       
- ??
- ??
- ??
- ??
- ??
Class Information
Races
Spell List
Class Path Choice
Exemplar Path Choice
Archetype Masteries
Class Masteries
Quests
Guides
Items

Stamina and dexterity are the primary stats for a monk, while agility greatly improves survivability through evasion.
Human: Humans are the only race capable of becoming monks, combining balanced physical attributes with disciplined martial mastery.

Monk Starting Stats

Race Strength Stamina Agility Dexterity Wisdom Intelligence Charisma
Human65658075556055
Monk Spell List
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Monk Class Path Choice
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Monk Exemplar Path Choice
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Loading class items...