Rogue: Difference between revisions
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| job = Rogue | | job = Rogue | ||
| abbreviation = ROG | | abbreviation = ROG | ||
| masterclass = [[Assassin]], [[Burglar]], [[Gypsy]] | | masterclass = [[Assassin]], [[Burglar]], [[Bravo]], [[Gypsy Were-Hunter ]] | ||
| expansion = None | | expansion = None | ||
| image = KappaRogue.png | | image = KappaRogue.png | ||
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}} | }} | ||
{{ClassNotes | |||
| info = <br>There are thieves and backstabbers in every world, but none as skilled as those found in Tunaria. Rogues practice stealth and thievery, and deal in poisons and the art of assassination. Though they have difficulty going at it alone, a skilled rogue is lethal in group situations. A rogue relies on the ability to get behind a target. There they can backstab to score powerful critical hits, which are sometimes more lethal than the damage caused by other fighters. Rogues must be careful not to draw the target’s attention, because they can’t absorb as much damage as say a tank class.<br><br> | |||
Rogues are found in nearly all areas of the world. Humans, Dark Elves, Elves, Barbarians, Dwarves, Halflings, and Gnomes can all train to become rogues. The primary stats for a rogue are agility and dexterity. The smaller races, Halflings and Gnomes, make the best rogues, and Dwarves and Barbarians have the worst starting stats for this profession. | |||
| sandstorm = <br>- ??<br>- ??<br>- ??<br>- ??<br>- ?? | |||
}} | }} | ||
{{ClassPageTabs | |||
|races= | |||
Agility and dexterity are the primary stats for a rogue. Rogues specialize in stealth, backstabs, poisons, and assassination techniques.<br> | |||
<b>Barbarian</b>: | <b>Barbarian</b>: Barbarians possess strong physical power, though their lower agility makes them less naturally suited for rogue combat.<br> | ||
<b>Dark Elf</b>: | <b>Dark Elf</b>: Dark Elves combine high dexterity and agility, making them deadly and efficient rogues.<br> | ||
<b>Dwarf</b>: | <b>Dwarf</b>: Dwarves offer durability and strength, though they lack the finesse of smaller rogue races.<br> | ||
<b>Elf</b>: | <b>Elf</b>: Elves possess strong dexterity and balanced agility, making them capable and versatile rogues.<br> | ||
<b>Gnome</b>: | <b>Gnome</b>: Gnomes combine high agility with strong dexterity, excelling at stealth and precision attacks.<br> | ||
<b>Halfling</b>: | <b>Halfling</b>: Halflings possess the highest dexterity and agility among rogues, making them naturally gifted assassins.<br> | ||
<b>Human</b>: | <b>Human</b>: Humans provide balanced physical attributes and adaptability for the rogue profession.<br> | ||
<div class="eqoa-sub-table"> | <div class="eqoa-sub-table"> | ||
<h3>Rogue Starting Stats</h3> | <h3>Rogue Starting Stats</h3> | ||
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</div> | </div> | ||
|spells= | |||
{{SpellList | |||
|title=Rogue Spell List | |||
|class=RGE | |||
}} | |||
|path= | |||
{{RogueClassPathChoice}} | |||
|exemplar= | |||
{{RogueExemplarPathChoice}} | |||
|archetype= | |||
{{MeleeArchetypeCM}} | |||
|masteries= | |||
{{RogueCM}} | |||
|quests= | |||
{{ClassQuestList | |||
|rows= | |||
{{ClassQuestRow|quest=|level=|reward=|notes=}} | |||
}} | |||
|guides= | |||
{{ClassGuideList | |||
|rows= | |||
{{ClassGuideRow|guide=|type=|notes=}} | |||
}} | }} | ||
{{ | |items= | ||
{{ClassItemList | |||
|class=RGE | |||
}} | |||
}} | |||
Latest revision as of 23:07, 4 June 2026
| Abbreviation: | ROG |
| Master Class: | Assassin, Burglar, Bravo, Gypsy Were-Hunter |
| Expansion Pack: | None |
There are thieves and backstabbers in every world, but none as skilled as those found in Tunaria. Rogues practice stealth and thievery, and deal in poisons and the art of assassination. Though they have difficulty going at it alone, a skilled rogue is lethal in group situations. A rogue relies on the ability to get behind a target. There they can backstab to score powerful critical hits, which are sometimes more lethal than the damage caused by other fighters. Rogues must be careful not to draw the target’s attention, because they can’t absorb as much damage as say a tank class.
Rogues are found in nearly all areas of the world. Humans, Dark Elves, Elves, Barbarians, Dwarves, Halflings, and Gnomes can all train to become rogues. The primary stats for a rogue are agility and dexterity. The smaller races, Halflings and Gnomes, make the best rogues, and Dwarves and Barbarians have the worst starting stats for this profession.
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Agility and dexterity are the primary stats for a rogue. Rogues specialize in stealth, backstabs, poisons, and assassination techniques.
Barbarian: Barbarians possess strong physical power, though their lower agility makes them less naturally suited for rogue combat.
Dark Elf: Dark Elves combine high dexterity and agility, making them deadly and efficient rogues.
Dwarf: Dwarves offer durability and strength, though they lack the finesse of smaller rogue races.
Elf: Elves possess strong dexterity and balanced agility, making them capable and versatile rogues.
Gnome: Gnomes combine high agility with strong dexterity, excelling at stealth and precision attacks.
Halfling: Halflings possess the highest dexterity and agility among rogues, making them naturally gifted assassins.
Human: Humans provide balanced physical attributes and adaptability for the rogue profession.
Rogue Starting Stats
| Race | Strength | Stamina | Agility | Dexterity | Wisdom | Intelligence | Charisma |
|---|---|---|---|---|---|---|---|
| Barbarian | 75 | 70 | 70 | 80 | 50 | 55 | 55 |
| Dark Elf | 60 | 65 | 70 | 85 | 55 | 65 | 55 |
| Dwarf | 70 | 70 | 70 | 80 | 60 | 50 | 55 |
| Elf | 60 | 60 | 70 | 85 | 60 | 55 | 65 |
| Gnome | 60 | 60 | 80 | 85 | 50 | 65 | 55 |
| Halfling | 60 | 70 | 80 | 90 | 50 | 50 | 55 |
| Human | 65 | 65 | 75 | 80 | 55 | 55 | 60 |