Cleric: Difference between revisions
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A cleric’s role is straightforward. You heal the party when the need arises and strengthen the melee classes with your powerful hit point and armor class buffs. When things go wrong, you can revive defeated players, making it easier for a decimated party to recover from a difficult battle. Clerics aren’t well suited for solo combat, but they’ll never have problems finding a group. They are the most sought-after class to support any outing. | A cleric’s role is straightforward. You heal the party when the need arises and strengthen the melee classes with your powerful hit point and armor class buffs. When things go wrong, you can revive defeated players, making it easier for a decimated party to recover from a difficult battle. Clerics aren’t well suited for solo combat, but they’ll never have problems finding a group. They are the most sought-after class to support any outing. | ||
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{{ClassPageTabs | |||
|races= | |||
Wisdom and charisma are the primary stats for a cleric. Clerics specialize in healing, protection, and sustaining their allies through difficult encounters.<br> | |||
<b>Dark Elf</b>: Dark Elves possess balanced wisdom and charisma, allowing them to become capable and versatile clerics.<br> | <b>Dark Elf</b>: Dark Elves possess balanced wisdom and charisma, allowing them to become capable and versatile clerics.<br> | ||
<b>Dwarf</b>: Dwarves combine exceptional stamina with strong wisdom, making them durable front-line healers.<br> | <b>Dwarf</b>: Dwarves combine exceptional stamina with strong wisdom, making them durable front-line healers.<br> | ||
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<b>Human</b>: Humans provide a balanced and reliable cleric option with solid overall survivability.<br> | <b>Human</b>: Humans provide a balanced and reliable cleric option with solid overall survivability.<br> | ||
<div class="eqoa-sub-table"> | |||
<h3>Cleric Starting Stats</h3> | |||
<table class="wikitable"> | |||
<tr> | |||
<th>Race</th> | |||
<th>Strength</th> | |||
<th>Stamina</th> | |||
<th>Agility</th> | |||
<th>Dexterity</th> | |||
<th>Wisdom</th> | |||
<th>Intelligence</th> | |||
<th>Charisma</th> | |||
</tr> | |||
<tr><td>Dark Elf</td><td>60</td><td>65</td><td>55</td><td>60</td><td>80</td><td>65</td><td>70</td></tr> | |||
<tr><td>Dwarf</td><td>70</td><td>70</td><td>55</td><td>55</td><td>85</td><td>50</td><td>70</td></tr> | |||
<tr><td>Elf</td><td>60</td><td>60</td><td>55</td><td>60</td><td>85</td><td>55</td><td>80</td></tr> | |||
<tr><td>Erudite</td><td>60</td><td>60</td><td>55</td><td>55</td><td>85</td><td>70</td><td>70</td></tr> | |||
<tr><td>Gnome</td><td>60</td><td>60</td><td>65</td><td>60</td><td>85</td><td>65</td><td>70</td></tr> | |||
<tr><td>Halfling</td><td>60</td><td>70</td><td>65</td><td>65</td><td>75</td><td>50</td><td>70</td></tr> | |||
<tr><td>Human</td><td>65</td><td>65</td><td>60</td><td>55</td><td>80</td><td>55</td><td>70</td></tr> | |||
</table> | |||
</div> | |||
|spells= | |||
{{ClericSpellList}} | |||
|path= | |||
{{ClericClassPathChoice}} | |||
|exemplar= | |||
{{ClericExemplarPathChoice}} | |||
|archetype= | |||
{{HealerArchetypeCM}} | |||
|masteries= | |||
{{ClericCM}} | |||
|quests= | |||
{{ClassQuestList | |||
|rows= | |||
{{ClassQuestRow|quest=|level=|reward=|notes=}} | |||
}} | |||
|guides= | |||
{{ClassGuideList | |||
|rows= | |||
{{ClassGuideRow|guide=|type=|notes=}} | |||
}} | |||
{{ | |items= | ||
{{ClassItemList | |||
|class=CL | |||
}} | |||
}} | |||
Revision as of 05:07, 1 June 2026
Combat is a messy business, but someone has to be there to pick up the pieces when things go wrong. This is the cleric’s role. They are the healers and one the most valued classes in group settings. Clerics have the strongest healing spells and some of the most powerful hit point and armor class buffs in the game. Though they rarely get involved in direct combat, they’re often the key to defeating some of the game’s toughest creatures. They enable groups to fight faster, longer, and safer in some of the nastiest areas.
A cleric’s role is straightforward. You heal the party when the need arises and strengthen the melee classes with your powerful hit point and armor class buffs. When things go wrong, you can revive defeated players, making it easier for a decimated party to recover from a difficult battle. Clerics aren’t well suited for solo combat, but they’ll never have problems finding a group. They are the most sought-after class to support any outing.
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Wisdom and charisma are the primary stats for a cleric. Clerics specialize in healing, protection, and sustaining their allies through difficult encounters.
Dark Elf: Dark Elves possess balanced wisdom and charisma, allowing them to become capable and versatile clerics.
Dwarf: Dwarves combine exceptional stamina with strong wisdom, making them durable front-line healers.
Elf: Elves possess the highest charisma among clerics, making them naturally gifted healers and buffers.
Erudite: Erudites are highly intelligent and wise casters, excelling in magical mastery and support roles.
Gnome: Gnomes offer balanced casting potential and agility, though they require additional charisma to maximize healing effectiveness.
Halfling: Halflings are durable and agile, but their lower wisdom makes them slightly less effective than other cleric races.
Human: Humans provide a balanced and reliable cleric option with solid overall survivability.
Cleric Starting Stats
| Race | Strength | Stamina | Agility | Dexterity | Wisdom | Intelligence | Charisma |
|---|---|---|---|---|---|---|---|
| Dark Elf | 60 | 65 | 55 | 60 | 80 | 65 | 70 |
| Dwarf | 70 | 70 | 55 | 55 | 85 | 50 | 70 |
| Elf | 60 | 60 | 55 | 60 | 85 | 55 | 80 |
| Erudite | 60 | 60 | 55 | 55 | 85 | 70 | 70 |
| Gnome | 60 | 60 | 65 | 60 | 85 | 65 | 70 |
| Halfling | 60 | 70 | 65 | 65 | 75 | 50 | 70 |
| Human | 65 | 65 | 60 | 55 | 80 | 55 | 70 |