Paladin: Difference between revisions
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Latest revision as of 16:21, 3 June 2026
Paladins are the defenders of peace, the protectors of those who cannot protect themselves. They stand for all that is holy in the world and shun the dark. Many are viewed as champions of the people. Paladins are tank class with access to heavy plate armor and taunt abilities to keep the monster focused on them and away from their party members. They choose balance over power, and can take on more than one role in a group setting. The paladin’s spells, though weak, allow paladins to solo and make them lethal against undead creatures. In a party, they can contribute healing to shorten down time or save others in an emergency. A paladin is better than no healer at all, but one shouldn’t be relied upon in dire situations.
Humans, Elves, Erudites, and Dwarfs can train as paladins. The primary stats for a paladin are strength and stamina, but charisma should also be considered, because this factors into the total amount a paladin can heal.
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Strength and stamina are the primary stats for a paladin, while charisma improves their healing capabilities.
Dwarf: Dwarves possess exceptional strength and stamina, making them durable and reliable paladins.
Elf: Elves combine strong charisma with balanced physical attributes, excelling as supportive holy warriors.
Erudite: Erudites offer strong magical aptitude and wisdom, giving them unique versatility as paladins.
Human: Humans provide balanced attributes across offense, defense, and support, making them dependable paladins.
Paladin Starting Stats
| Race | Strength | Stamina | Agility | Dexterity | Wisdom | Intelligence | Charisma |
|---|---|---|---|---|---|---|---|
| Dwarf | 80 | 75 | 50 | 60 | 80 | 50 | 60 |
| Elf | 70 | 65 | 50 | 65 | 80 | 55 | 70 |
| Erudite | 70 | 65 | 50 | 60 | 80 | 70 | 60 |
| Human | 75 | 70 | 55 | 60 | 75 | 55 | 65 |