Isle of Dread: Cazic Thule Trials: Difference between revisions

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== Statue of Cazic-Thule ==
== Statue of Cazic-Thule ==


When players enter the main chamber, [[Enraged Phantasms]] will appear and root everyone in the room. These phantasms begin as non-connable enemies before becoming attackable.
When players enter the main chamber, [[Enraged Phantasm]] will appear and root everyone in the room. These phantasms begin as non-connable enemies before becoming attackable.


Defeating an [[Enraged Phantasm]] can cause additional phantasms to appear. The quest objective in this section is to loot the required gem from one of the [[Enraged Phantasms]].
Defeating an [[Enraged Phantasm]] can cause additional phantasms to appear. The quest objective in this section is to loot the required gem from one of the [[Enraged Phantasm]].


The questor must personally loot the gem in order to continue.
The questor must personally loot the gem in order to continue.
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Upon entering the statue room, the questor receives a pop-up to awaken the [[Statue of Cazic-Thule]].
Upon entering the statue room, the questor receives a pop-up to awaken the [[Statue of Cazic-Thule]].


Triggering the event causes the statue to transform into [[Cazic-Thule]]. Once awakened, Cazic-Thule attacks nearby players and remains active until he is defeated or despawns.
Triggering the event causes the statue to transform into [[CazicThule]]. Once awakened, Cazic-Thule attacks nearby players and remains active until he is defeated or despawns.


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Revision as of 04:07, 28 June 2026


Isle of Dread: Cazic Thule Trials

Citizen of Graumord
Citizen of Graumord
Start Zone:Isle of Dread
Quest Giver:Citizen of Graumord
Minimum Level:60
Classes:All
Faction Required:Citizens of Graumord (2000)
Related Zones:Isle of Dread
Related NPCs:Dread (IoD), Fright (IoD), Terror (IoD), The Guardian, Kithgrin, Thoughtbleeder,

Reward

Walkthrough

Beginning the Quest

Before the quest can be started, players must earn positive faction with the citizens of Graumord. This can be done by defeating hostile creatures throughout the Isle. Do not kill Citizen of Graumord NPCs while working on this faction.

Once the required faction has been earned, travel to the inn and speak with the non-attackable Citizen of Graumord located on the second floor.

After accepting the quest, players must gather the essences of the three Faceless generals located at the citadel.

Required essences:

Defeat each general and loot their essence. Once all three essences have been collected, return to the Citizen of Graumord. He will use the essences to create Cazic's Scent, an item required to access Cazic-Thule's Estate.

Important: Do not delete Cazic's Scent. This item is needed for future attempts and is required to remove the guardian at the estate entrance each time Cazic-Thule is being respawned.

Entering Cazic-Thule's Estate

With Cazic's Scent in your inventory, travel to Cazic-Thule's Estate. The guardian at the front door will become aggressive once the item is detected.

Defeat the guardian and loot The Guardian's Heart. The questor must be in the kill-credit group when the guardian dies in order to continue the quest.

After obtaining The Guardian's Heart, proceed downstairs and locate Kithgrin to begin the trials.

Trial One: Trial of Endurance

Speak with the first Kithgrin to begin the Trial of Endurance.

After the dialogue is complete, the questor must move alone down the long hallway. Upon reaching the proper point, a pop-up will appear and six Thoughtbleeder will spawn.

The goal of this trial is survival. The Thoughtbleeder will continue to be part of the event for roughly 30 minutes. Once enough time has passed, the questor receives another pop-up confirming advancement to the next trial.

General notes for this trial:

  • The questor is the one who must trigger the event.
  • Thoughtbleeder spawn after the questor reaches the correct location in the hallway.
  • The questor must survive long enough to receive the advancement pop-up.
  • Support players may assist with controlling or killing the Thoughtbleeder.
  • Leaving corpses unlooted may prevent additional respawns in some cases.

Once the trial has advanced, continue forward and speak with the second Kithgrin.

Trial Two: Trial of Celerity

Speak with the second Kithgrin to begin the Trial of Celerity.

This trial takes place in the catacombs. After the event begins, powerful red-con named enemies will appear throughout the area. The group should move into the catacombs and gather near the room with the pool.

Qual'Tin must be defeated to complete this trial. The questor must be in the kill-credit group when Qual'Tin dies in order to receive advancement.

Important details about Qual'Tin:

  • Qual'Tin is not immediately aggressive when first encountered.
  • A pop-up appears before the encounter fully begins.
  • He has low health compared to other enemies in the trial.
  • He hits hard and uses a dangerous area-of-effect attack.
  • The surrounding catacomb enemies are extremely dangerous and should not be underestimated.

After Qual'Tin is defeated and the quest advances, proceed deeper into the estate. If Dracoliche is active, he blocks the path to the third Kithgrin. Dracoliche must be defeated before the wall is removed, allowing access to the final trial.

Trial Three: Trial of Contention

Speak with the third Kithgrin to begin the Trial of Contention.

Kithgrin: The final trial is the trial of contention. In this trial you must face the contempt in your own head. If you pass you will have been deemed worthy to face the Faceless. You must defeat the Watchman. Defeating him will take more than you might have but in the end you will realize his flaw.

After the dialogue, Kithgrin despawns and The Watchman appears nearby. The Watchman patrols through the halls near the trial area.

Defeat The Watchman to complete the trial. The questor must be in the kill-credit group when The Watchman dies.

Known mechanics for The Watchman:

  • Quads and kicks for roughly 1,600 damage.
  • Casts a 2,000 damage proc on himself when he spawns.
  • Applies a powerful damage-over-time effect to himself when he spawns.
  • Casts a 0 Power debuff on the target holding aggro.
  • May fully heal himself during the fight.
  • May cast a 10,000 point heal on members of the raid.

Once The Watchman has been defeated, continue into the main chamber containing the large lava pool. This area leads toward the Statue of Cazic-Thule.

Statue of Cazic-Thule

When players enter the main chamber, Enraged Phantasm will appear and root everyone in the room. These phantasms begin as non-connable enemies before becoming attackable.

Defeating an Enraged Phantasm can cause additional phantasms to appear. The quest objective in this section is to loot the required gem from one of the Enraged Phantasm.

The questor must personally loot the gem in order to continue.

After the gem has been obtained, only the questor should proceed into the Statue of Cazic-Thule room.

God of Fear: Cazic-Thule

Upon entering the statue room, the questor receives a pop-up to awaken the Statue of Cazic-Thule.

Triggering the event causes the statue to transform into CazicThule. Once awakened, Cazic-Thule attacks nearby players and remains active until he is defeated or despawns.