Enchanter: Difference between revisions

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{{ClassNotes
| info = <br>No class is as tricky and deceptive as the Enchanter. Able to disguise themselves with magic spells, they can slip into areas where they would normally be killed on sight and interact freely with their enemies. They also can toy with the mind, such as strengthening the resolve of those around them or forcing their enemies to switch sides and fight for the enchanter. Enchanters are poor fighters and die easily in combat, but they are a valuable support classes. Having an enchanter in your party increases the speed at which you can operate, because the enchanter’s spells help keep your casters’ power full and they diffuse serious situations by controlling your enemies.
| sandstorm = <br> - Powerful crowd control abilities <br> - Can charm and manipulate enemies <br> - Excellent caster support utility <br> - Weak direct combat survivability <br> - Strong power regeneration support
<span id="Race"></span>
| races = <br>Intelligence and charisma are the primary stats for an enchanter. Enchanters specialize in illusion magic, crowd control, and manipulating the minds of their enemies.<br>
<b>Dark Elf</b>: Dark Elves possess high intelligence and strong charisma, making them naturally skilled enchanters.<br>
<b>Elf</b>: Elves combine strong charisma with balanced intelligence, excelling at charm and illusion magic.<br>
<b>Erudite</b>: Erudites possess the highest intelligence among enchanters, granting them exceptional magical mastery and power reserves.<br>
<b>Gnome</b>: Gnomes combine high intelligence with excellent agility, making them effective and versatile enchanters.<br>
<b>Human</b>: Humans provide balanced attributes and reliable versatility for aspiring enchanters.<br>
      <!-- Enchanter Starting Stats Table -->
      <div class="eqoa-sub-table">
        <h3>Enchanter Starting Stats</h3>
        <table class="wikitable">
          <tr>
            <th>Race</th>
            <th>Strength</th>
            <th>Stamina</th>
            <th>Agility</th>
            <th>Dexterity</th>
            <th>Wisdom</th>
            <th>Intelligence</th>
            <th>Charisma</th>
          </tr>
          <tr><td>Dark Elf</td><td>50</td><td>55</td><td>60</td><td>70</td><td>60</td><td>90</td><td>70</td></tr>
          <tr><td>Elf</td><td>50</td><td>50</td><td>60</td><td>70</td><td>65</td><td>80</td><td>80</td></tr>
          <tr><td>Erudite</td><td>50</td><td>50</td><td>60</td><td>65</td><td>65</td><td>95</td><td>70</td></tr>
          <tr><td>Gnome</td><td>50</td><td>50</td><td>70</td><td>70</td><td>55</td><td>90</td><td>70</td></tr>
          <tr><td>Human</td><td>55</td><td>55</td><td>65</td><td>65</td><td>60</td><td>80</td><td>75</td></tr>
        </table>
      </div>
}}
}}

Revision as of 20:48, 26 May 2026


Enchanter
Abbreviation: ENC
Master Class: Spellbinder, Animator, Sage
Expansion Pack: None




Class Info
       
No class is as tricky and deceptive as the Enchanter. Able to disguise themselves with magic spells, they can slip into areas where they would normally be killed on sight and interact freely with their enemies. They also can toy with the mind, such as strengthening the resolve of those around them or forcing their enemies to switch sides and fight for the enchanter. Enchanters are poor fighters and die easily in combat, but they are a valuable support classes. Having an enchanter in your party increases the speed at which you can operate, because the enchanter’s spells help keep your casters’ power full and they diffuse serious situations by controlling your enemies.
Sandstorm Changes
       
- Powerful crowd control abilities
- Can charm and manipulate enemies
- Excellent caster support utility
- Weak direct combat survivability
- Strong power regeneration support