Rogue: Difference between revisions

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{{ClassNotes
{{ClassNotes
  | info = "There are thieves and backstabbers in every world, but none as skilled as those found in Tunaria. Rogues practice stealth and thievery, and deal in
  | info = <br>There are thieves and backstabbers in every world, but none as skilled as those found in Tunaria. Rogues practice stealth and thievery, and deal in poisons and the art of assassination. Though they have difficulty going at it alone, a skilled rogue is lethal in group situations. A rogue relies on the ability to get behind a target. There they can backstab to score powerful critical hits, which are sometimes more lethal than the damage caused by other fighters. Rogues must be careful not to draw the target’s attention, because they can’t absorb as much damage as say a tank class.<br><br>
poisons and the art of assassination. Though they have difficulty going at it alone, a skilled rogue is lethal in group situations. A rogue relies on the
 
ability to get behind a target. There they can backstab to score powerful critical hits, which are sometimes more lethal than the damage caused by
Rogues are found in nearly all areas of the world. Humans, Dark Elves, Elves, Barbarians, Dwarves, Halflings, and Gnomes can all train to become rogues. The primary stats for a rogue are agility and dexterity. The smaller races, Halflings and Gnomes, make the best rogues, and Dwarves and Barbarians have the worst starting stats for this profession.
other fighters. Rogues must be careful not to draw the targetΓÇÖs attention, because they canΓÇÖt absorb as much damage as say a tank class." << Text Placeholder.
  | sandstorm = <br> - ?? <br> - ?? <br> - ?? <br> - ?? <br> - ??
{{ClassInfoTable
<span id="Race"></span>
  |rows=
| races = <br>Agility and dexterity are the primary stats for a rogue. Rogues specialize in stealth, backstabs, poisons, and assassination techniques.<br>
  {{ClassInfoTableRow
<b>Barbarian</b>: Barbarians possess strong physical power, though their lower agility makes them less naturally suited for rogue combat.<br>
    |pro=Able to sneak through dangerous areas.
<b>Dark Elf</b>: Dark Elves combine high dexterity and agility, making them deadly and efficient rogues.<br>
    |con=Relies heavily on groups.
<b>Dwarf</b>: Dwarves offer durability and strength, though they lack the finesse of smaller rogue races.<br>
  }}
<b>Elf</b>: Elves possess strong dexterity and balanced agility, making them capable and versatile rogues.<br>
  {{ClassInfoTableRow
<b>Gnome</b>: Gnomes combine high agility with strong dexterity, excelling at stealth and precision attacks.<br>
    |pro=Can steal tunar from enemies.
<b>Halfling</b>: Halflings possess the highest dexterity and agility among rogues, making them naturally gifted assassins.<br>
    |con=Backstabs and Wounds often draw monster aggression away from the tank.
<b>Human</b>: Humans provide balanced physical attributes and adaptability for the rogue profession.<br>
  }}
 
  {{ClassInfoTableRow
      <!-- Rogue Starting Stats Table -->
    |pro=Very powerful Backtabs and Wounds.
      <div class="eqoa-sub-table">
    |con=
        <h3>Rogue Starting Stats</h3>
the tank
        <table class="wikitable">
  }}
          <tr>
            <th>Race</th>
            <th>Strength</th>
            <th>Stamina</th>
            <th>Agility</th>
            <th>Dexterity</th>
            <th>Wisdom</th>
            <th>Intelligence</th>
            <th>Charisma</th>
          </tr>
          <tr><td>Barbarian</td><td>75</td><td>70</td><td>70</td><td>80</td><td>50</td><td>55</td><td>55</td></tr>
          <tr><td>Dark Elf</td><td>60</td><td>65</td><td>70</td><td>85</td><td>55</td><td>65</td><td>55</td></tr>
          <tr><td>Dwarf</td><td>70</td><td>70</td><td>70</td><td>80</td><td>60</td><td>50</td><td>55</td></tr>
          <tr><td>Elf</td><td>60</td><td>60</td><td>70</td><td>85</td><td>60</td><td>55</td><td>65</td></tr>
          <tr><td>Gnome</td><td>60</td><td>60</td><td>80</td><td>85</td><td>50</td><td>65</td><td>55</td></tr>
          <tr><td>Halfling</td><td>60</td><td>70</td><td>80</td><td>90</td><td>50</td><td>50</td><td>55</td></tr>
          <tr><td>Human</td><td>65</td><td>65</td><td>75</td><td>80</td><td>55</td><td>55</td><td>60</td></tr>
        </table>
      </div>
}}
}}


| sandstorm = - Text Placeholder. <br> - Text Placeholder. <br> - Text Placeholder. <br> - Text Placeholder. <br> - Text Placeholder. <br> - Text Placeholder.
<span id="Race"></span>
| races = Both agility and intelligence are a magicianΓÇÖs primary stats. Text placeholder.<br>
<b>Barbarian</b>: Text Placeholder.<br>
<b>Dark Elf</b>: Text Placeholder.<br>
<b>Dwarf</b>: Text Placeholder.<br>
<b>Elf</b>: Text Placeholder.<br>
<b>Gnome</b>: Text Placeholder.<br>
<b>Halfling</b>: Text Placeholder.<br>
<b>Human</b>: Text Placeholder.<br>


<!-- Rogue Starting Stats Table -->
<div class="eqoa-sub-table">
  <h3>Rogue Starting Stats</h3>
  <table class="wikitable">
    <tr>
      <th>Race</th>
      <th>Strength</th>
      <th>Stamina</th>
      <th>Agility</th>
      <th>Dexterity</th>
      <th>Wisdom</th>
      <th>Intelligence</th>
      <th>Charisma</th>
    </tr>
    <tr><td>Barbarian</td><td>75</td><td>70</td><td>70</td><td>80</td><td>50</td><td>55</td><td>55</td></tr>
    <tr><td>Dark Elf</td><td>60</td><td>65</td><td>70</td><td>85</td><td>55</td><td>65</td><td>55</td></tr>
    <tr><td>Dwarf</td><td>70</td><td>70</td><td>70</td><td>80</td><td>60</td><td>50</td><td>55</td></tr>
    <tr><td>Elf</td><td>60</td><td>60</td><td>70</td><td>85</td><td>60</td><td>55</td><td>65</td></tr>
    <tr><td>Gnome</td><td>60</td><td>60</td><td>80</td><td>85</td><td>50</td><td>65</td><td>55</td></tr>
    <tr><td>Halfling</td><td>60</td><td>70</td><td>80</td><td>90</td><td>50</td><td>50</td><td>55</td></tr>
    <tr><td>Human</td><td>65</td><td>65</td><td>75</td><td>80</td><td>55</td><td>55</td><td>60</td></tr>
  </table>
</div>


}}


{{RogueSpellList}}
{{RogueSpellList}}
{{CasterArchetypeCM}}
{{CasterArchetypeCM}}
{{MagicianCM}}
{{MagicianCM}}

Revision as of 20:52, 26 May 2026


Rogue
Abbreviation: ROG
Master Class: Assassin, Burglar, Gypsy
Expansion Pack: None



Class Info
       
There are thieves and backstabbers in every world, but none as skilled as those found in Tunaria. Rogues practice stealth and thievery, and deal in poisons and the art of assassination. Though they have difficulty going at it alone, a skilled rogue is lethal in group situations. A rogue relies on the ability to get behind a target. There they can backstab to score powerful critical hits, which are sometimes more lethal than the damage caused by other fighters. Rogues must be careful not to draw the target’s attention, because they can’t absorb as much damage as say a tank class.

Rogues are found in nearly all areas of the world. Humans, Dark Elves, Elves, Barbarians, Dwarves, Halflings, and Gnomes can all train to become rogues. The primary stats for a rogue are agility and dexterity. The smaller races, Halflings and Gnomes, make the best rogues, and Dwarves and Barbarians have the worst starting stats for this profession.

Sandstorm Changes
       
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Rogue Spell List
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   Archetype Masteries
Class Mastery Name Cost Level Requirements Unlocks
Arcane Fortitude 1 20 10 100 STA Base 10 STA
Arcane Fortitude 2 30 30 150 STA Base, Arcane Fortitude 1 15 STA
Arcane Fortitude 3 40 60 200 STA Base, Arcane Fortitude 2 20 STA
Mental Clarity 1 5 15 100 INT Base 4 PoT
Mental Clarity 2 10 24 150 INT Base, Mental Clarity 1 4 PoT
Mental Clarity 3 15 34 200 INT Base, Mental Clarity 2 4 PoT
Mental Clarity 4 20 44 250 INT Base, Mental Clarity 3 4 PoT
Mental Clarity 5 25 55 300 INT Base, Mental Clarity 4 4 PoT
Sage Form 1 20 25 Vigor 1 STA: 15
Sage Form 2 25 40 Vigor 2 STA: 15
Sage Form 3 30 55 Vigor 3 STA: 20
Sage Knack 1 20 25 Balance 1 DEX: 15
Sage Knack 2 25 40 Balance 2 DEX: 15
Sage Knack 3 30 55 Balance 3 DEX: 20
Sage Intuition 1 20 25 Insight 1 WIS: 15
Sage Intuition 2 25 40 Insight 2 WIS: 15
Sage Intuition 3 30 55 Insight 3 WIS: 20
Sage Thought 1 20 25 Wit 1 INT: 15
Sage Thought 2 25 40 Wit 2 INT: 15
Sage Thought 3 30 55 Wit 3 INT: 20
Physical Training 1 5 30 Wit 2 STR: 15 INT: -5
Physical Training 2 10 45 Wit 3 STR: 35 INT: -10
Sage 200 55 Sage's Knack 3, Sage's Form 3, Sage's Thought 3, Sage's Intuition 3, STA: 150 DEX: 150 WIS: 150 INT: 150, Spent 500 Points in Total Sage Master Class Title
STAMax: 50 DEXMax: 50 HP: 300 Pow: 300 PoT: 25
Stoneskin 75 60 Sage Stoneskin
Power Induction 75 60 Sage Power Induction
   Magician Masteries
Class Mastery Name Cost Level Requirements Unlocks
Call of the Hero 120 51 Call of the Hero
Enduring Elements 1 25 24 Excite, Energize, Velocity and Vitalize Enduring Excite, Enduring Energize, Enduring Velocity and Enduring Vitalize
Enduring Elements 2 25 34 Empower Enduring Empower
Enduring Elements 3 25 44 Burnout Enduring Burnout
Enduring Elements 4 25 60 Agitate Enduring Agitate
Elemental Cloak 1 20 30 Icy Aura, Freezing Aura, Frigid Aura and Chilly Aura.
FR, CR, LR, DR and PR + 5
Elemental Cloak 2 20 40 Glacial Aura.
FR, CR, LR, DR and PR + 5
Elemental Cloak 3 20 50 Polar Aura.
FR, CR, LR, DR and PR + 5
Elemental Cloak 4 20 60 Arctic Aura.
FR, CR, LR, DR and PR + 5
Magician's Draw 1 20 20 BlizzardΓÇÖs Draw
Magician's Draw 2 20 30 BlazeΓÇÖs Draw
Magician's Draw 3 20 40 IcicleΓÇÖs Draw
Magician's Draw 4 20 50 InfernoΓÇÖs Draw
Magician's Draw 5 20 60 FrostΓÇÖs Draw
Hydromancy 1 20 24 Water Elementalkin (24)
Hydromancy 2 20 29 Hydromancy 1 Water Elementalkin (29)
Hydromancy 3 20 34 Hydromancy 2 Water Elemental (34)
Hydromancy 4 20 44 Hydromancy 3 Water Elemental (44)
Hydromancy 5 20 55 Hydromancy 4 Summon Ghilan (55)
Greater Hydromancy 20 60 Hydromancy 5 Summon Ghilan (60)
Geomancy 1 20 24 Earth Elementalkin (24)
Geomancy 2 20 29 Geomancy 1 Earth Elementalkin (29)
Geomancy 3 20 39 Geomancy 2 Earth Elemental (39)
Geomancy 4 20 44 Geomancy 3 Earth Elemental (44)
Geomancy 5 20 49 Geomancy 4 Summon Badi (49)
Greater Geomancy 20 55 Geomancy 5 Summon Badi (55)
Aeromancy 1 20 24 Air Elementalkin (24)
Aeromancy 2 20 34 Aeromancy 1 Air Elemental (34)
Aeromancy 3 20 39 Aeromancy 2 Air Elemental (39)
Aeromancy 4 20 55 Aeromancy 3 Summon Djinn (55)
Aeromancy 5 20 60 Aeromancy 4 Summon Djinn (60)
Pyromancy 1 20 29 Fire Elementalkin (29)
Pyromancy 2 20 34 Pyromancy 1 Fire Elemental (34)
Pyromancy 3 20 39 Pyromancy 2 Fire Elemental (39)
Pyromancy 4 20 49 Pyromancy 3 Summon Efreet (49)
Pyromancy 5 20 55 Pyromancy 4 Summon Efreet (55)
Geomancer 200 55 Spent 500 Class Mastery Points.
Base STA: 150, INT:200
Geomancy 5
Unlocks:Geomancer Master Class Title
INT MAX +50, STA MAX +25,
STA +25, AC +400,
DR +30, PR +30, LR -25
Badi Alliance 75 60 Geomancer Summon Badi Elder (60)
Ghilani Blood 75 60 Geomancer Badi Crush
Hydromancer 200 55 Spent 500 Class Mastery Points.
Base WIS: 150 INT: 200
Hydromancy 5
Unlocks:Hydromancer Master Class Title
INT MAX +50, WIS MAX +25
WIS +25, PWR +250
CR +50, FR -25
Ghilani Alliance 75 60 Hydromancer Summon Ghilan Noble (60)
Ghilani Blood 75 60 Hydromancer Ghilan Wash
Pyromancer 200 55 Spent 500 Class Mastery Points.
Base DEX: 150 INT: 200
Pyromancy 5
Unlocks:Pyromancer Master Class Title
INT MAX +50, DEX MAX +25
DEX +25, AGI +50
FR +50, CR -25, MOV RATE +10
Efreeti Alliance 75 60 Pyromancer Summon Efreeti Lord (60)
Efreeti Blood 75 60 Pyromancer Efreeti Strike
Aeromancer 200 55 Spent 500 Class Mastery Points.
Base AGI: 175 INT: 200
Aeromancy 4
Unlocks:Aeromancer Master Class Title
INT MAX +50, AGI MAX +25
AGI +25, LR +30
DR -15, PR -15, PoT +20, MOV RATE +15
Djinni Alliance 75 60 Aeromancer Summon Djinni Vizier (60)
Djinni Blood 75 60 Aeromancer Djinn Bolt