Wizard: Difference between revisions
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RenodorDev (talk | contribs) (Created page with "__NOTOC__ {{JobPageLayout | job = Wizard | abbreviation = WIZ | masterclass = Sorcerer, Channeler, Sage | expansion = None | image = KappaWizard.png | link1 = Abilities | link2 = Spells List | link3 = Skills | link4 = Equipment }}") |
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{{ClassNotes | |||
| info = <br>Commonly known as “Glass Cannons,” wizards are the most powerful spell casters in Tunaria. They inflict massive damage with a single cast, but their strength is also their bane. Wizards cannot go toe-to-toe with high-level creatures. They can only wear light armor and have few hit points, and if not used with control and skill, their powerful blasts draw the attention of monsters they attack.<br><br> | |||
A skilled wizard learns when to attack at full force and when to hold back. Those who fail to learn this will die often and have a difficult time finding groups, as healers and tanks consider them to be burdens. Wizards also can teleport themselves and party members to various locations around the world, making getting from place to place a breeze. Dark Elves, Elves, Erudites, Gnomes, and Humans can train as wizards. The primary stats for a wizard are intelligence and dexterity. Erudites, Dark Elves, and Gnomes are excellent choices for this profession. | |||
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<span id="Race"></span> | |||
| races = <br>Intelligence and dexterity are the primary stats for a wizard. Wizards specialize in devastating elemental magic and long-range spellcasting.<br> | |||
<b>Dark Elf</b>: Dark Elves possess high intelligence and dexterity, making them naturally powerful wizards.<br> | |||
<b>Elf</b>: Elves combine balanced magical aptitude with strong dexterity, excelling as adaptable spellcasters.<br> | |||
<b>Erudite</b>: Erudites possess unmatched intelligence, granting them exceptional magical power and spell effectiveness.<br> | |||
<b>Gnome</b>: Gnomes combine high intelligence with agility and dexterity, making them versatile and efficient wizards.<br> | |||
<b>Human</b>: Humans provide balanced magical and physical attributes, making them dependable wizards.<br> | |||
<!-- Wizard Starting Stats Table --> | |||
<div class="eqoa-sub-table"> | |||
<h3>Wizard Starting Stats</h3> | |||
<table class="wikitable"> | |||
<tr> | |||
<th>Race</th> | |||
<th>Strength</th> | |||
<th>Stamina</th> | |||
<th>Agility</th> | |||
<th>Dexterity</th> | |||
<th>Wisdom</th> | |||
<th>Intelligence</th> | |||
<th>Charisma</th> | |||
</tr> | |||
<tr><td>Dark Elf</td><td>60</td><td>60</td><td>60</td><td>80</td><td>55</td><td>90</td><td>50</td></tr> | |||
<tr><td>Elf</td><td>60</td><td>55</td><td>60</td><td>80</td><td>60</td><td>80</td><td>60</td></tr> | |||
<tr><td>Erudite</td><td>60</td><td>55</td><td>60</td><td>75</td><td>60</td><td>95</td><td>50</td></tr> | |||
<tr><td>Gnome</td><td>60</td><td>55</td><td>70</td><td>80</td><td>50</td><td>90</td><td>50</td></tr> | |||
<tr><td>Human</td><td>65</td><td>60</td><td>65</td><td>75</td><td>55</td><td>80</td><td>55</td></tr> | |||
</table> | |||
</div> | |||
}} | }} | ||
Revision as of 20:53, 26 May 2026
Class Info
Commonly known as “Glass Cannons,” wizards are the most powerful spell casters in Tunaria. They inflict massive damage with a single cast, but their strength is also their bane. Wizards cannot go toe-to-toe with high-level creatures. They can only wear light armor and have few hit points, and if not used with control and skill, their powerful blasts draw the attention of monsters they attack.
A skilled wizard learns when to attack at full force and when to hold back. Those who fail to learn this will die often and have a difficult time finding groups, as healers and tanks consider them to be burdens. Wizards also can teleport themselves and party members to various locations around the world, making getting from place to place a breeze. Dark Elves, Elves, Erudites, Gnomes, and Humans can train as wizards. The primary stats for a wizard are intelligence and dexterity. Erudites, Dark Elves, and Gnomes are excellent choices for this profession.
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