Template:NPC: Difference between revisions

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     </table>
     </table>


<!-- LEGEND (directly attached under Zones; EQOA Gold bg, black border, no inner white) -->
<!-- LEGEND (directly attached under Zones; no wrapper box, no gap) -->
<table class="npc-legend-table" style="width:100%; border-collapse:collapse; margin:0; border:2px solid #000;">
<table class="npc-legend-table"  
      style="width:100%; border-collapse:collapse; margin:0; background-color:#D1A84C; border:2px solid #000;">
   <tr>
   <tr>
     <td>
     <td style="padding:6px; background-color:#D1A84C; border:none;">
       <div class="npc-legend-content">
       <div style="background:transparent !important; color:#2C1F0F; padding:0; margin:0;">
         <b>A</b>=Aggressive;&nbsp; <b>NA</b>=Non-Aggressive;&nbsp; <b>L</b>=Links;&nbsp; <b>T(S)</b>=Trigger Spawn;<br>
         <b>A</b>=Aggressive;&nbsp; <b>NA</b>=Non-Aggressive;&nbsp; <b>L</b>=Links;&nbsp; <b>T(S)</b>=Trigger Spawn;<br>
         <b>HP</b>=Aggressive when Low HP;&nbsp; <b>D(S)</b>=Day Spawn;&nbsp; <b>N(S)</b>=Night Spawn;&nbsp; <b>W(S)</b>=Weather Spawn;&nbsp; <b>S(I)</b>=See-Invisible;
         <b>HP</b>=Aggressive when Low HP;&nbsp; <b>D(S)</b>=Day Spawn;&nbsp; <b>N(S)</b>=Night Spawn;&nbsp; <b>W(S)</b>=Weather Spawn;&nbsp; <b>S(I)</b>=See-Invisible;
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   </tr>
   </tr>
</table>
</table>





Revision as of 02:25, 16 November 2025


npcname

Job: job
Family: family
Strong Against: strongagainst
Weak Against: weakagainst
Specials: specials
npcname
npcname

Zones

Zone Level HP Drops Respawn Related Quest Notes
{{{zone1}}} {{{level1}}} {{{hp1}}} {{{drops1}}} {{{respawn1}}} {{{quest1}}} {{{notes1}}}
{{{zone2}}} {{{level2}}} {{{hp2}}} {{{drops2}}} {{{respawn2}}} {{{quest2}}} {{{notes2}}}
       A=Aggressive;  NA=Non-Aggressive;  L=Links;  T(S)=Trigger Spawn;
HP=Aggressive when Low HP;  D(S)=Day Spawn;  N(S)=Night Spawn;  W(S)=Weather Spawn;  S(I)=See-Invisible;


Notes

{{{notes}}}

Factions

{{{factions}}}

Opposing Factions

{{{opposingfactions}}}