Druid: Difference between revisions
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Beyond their healing abilities, druids offer powerful damage shields, which damage creatures each time they attack, along with damage over time spells (DoTs) and direct damage spells. Druids are effective solo fighters, though they don’t excel in hand-to-hand combat. By using their spells, they can chip away at an enemy’s health while keeping a safe distance. | Beyond their healing abilities, druids offer powerful damage shields, which damage creatures each time they attack, along with damage over time spells (DoTs) and direct damage spells. Druids are effective solo fighters, though they don’t excel in hand-to-hand combat. By using their spells, they can chip away at an enemy’s health while keeping a safe distance. | ||
| sandstorm = <br> - ?? <br> - ?? <br> - ?? <br> - ?? <br> - ?? | | sandstorm = <br>- ??<br>- ??<br>- ??<br>- ??<br>- ?? | ||
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{{ClassPageTabs | |||
|races= | |||
Dexterity and wisdom are the primary stats for a druid. Druids specialize in nature magic, support abilities, and sustained spell damage.<br> | |||
<b>Elf</b>: Elves possess exceptional wisdom and strong dexterity, making them the ideal choice for druids.<br> | <b>Elf</b>: Elves possess exceptional wisdom and strong dexterity, making them the ideal choice for druids.<br> | ||
<b>Halfling</b>: Halflings are agile and naturally gifted with dexterity, making them highly effective druids with strong survivability.<br> | <b>Halfling</b>: Halflings are agile and naturally gifted with dexterity, making them highly effective druids with strong survivability.<br> | ||
<b>Human</b>: Humans offer balanced attributes, though they are slightly less adept at the druid role compared to Elves and Halflings.<br> | <b>Human</b>: Humans offer balanced attributes, though they are slightly less adept at the druid role compared to Elves and Halflings.<br> | ||
<div class="eqoa-sub-table"> | |||
<h3>Druid Starting Stats</h3> | |||
<table class="wikitable"> | |||
<tr> | |||
<th>Race</th> | |||
<th>Strength</th> | |||
<th>Stamina</th> | |||
<th>Agility</th> | |||
<th>Dexterity</th> | |||
<th>Wisdom</th> | |||
<th>Intelligence</th> | |||
<th>Charisma</th> | |||
</tr> | |||
<tr><td>Elf</td><td>60</td><td>50</td><td>50</td><td>80</td><td>85</td><td>60</td><td>70</td></tr> | |||
<tr><td>Halfling</td><td>60</td><td>60</td><td>60</td><td>85</td><td>75</td><td>55</td><td>60</td></tr> | |||
<tr><td>Human</td><td>65</td><td>55</td><td>55</td><td>75</td><td>80</td><td>60</td><td>65</td></tr> | |||
</table> | |||
</div> | |||
}} | |spells= | ||
{{DruidSpellList}} | |||
|path= | |||
{{DruidClassPathChoice}} | |||
|exemplar= | |||
{{DruidExemplarPathChoice}} | |||
|archetype= | |||
{{HealerArchetypeCM}} | |||
|masteries= | |||
{{DruidCM}} | |||
|quests= | |||
{{ClassQuestList | |||
|rows= | |||
{{ClassQuestRow|quest=|level=|reward=|notes=}} | |||
}} | |||
|guides= | |||
{{ClassGuideList | |||
|rows= | |||
{{ClassGuideRow|guide=|type=|notes=}} | |||
}} | |||
{{ | |items= | ||
{{ClassItemList | |||
|class=DRD | |||
}} | |||
}} | |||
Revision as of 05:07, 1 June 2026
| Abbreviation: | DRD |
| Master Class: | Wilding, Storm Caller, Diviner |
| Expansion Pack: | None |
No class is as in touch with nature and their surroundings as druids. They’re nature’s ally and have learned to gather the world’s forces to create powerful spells. Druids can act as backup healers, but are primarily skilled at buffing other party members and casting negative spells on creatures.
Beyond their healing abilities, druids offer powerful damage shields, which damage creatures each time they attack, along with damage over time spells (DoTs) and direct damage spells. Druids are effective solo fighters, though they don’t excel in hand-to-hand combat. By using their spells, they can chip away at an enemy’s health while keeping a safe distance.
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Dexterity and wisdom are the primary stats for a druid. Druids specialize in nature magic, support abilities, and sustained spell damage.
Elf: Elves possess exceptional wisdom and strong dexterity, making them the ideal choice for druids.
Halfling: Halflings are agile and naturally gifted with dexterity, making them highly effective druids with strong survivability.
Human: Humans offer balanced attributes, though they are slightly less adept at the druid role compared to Elves and Halflings.
Druid Starting Stats
| Race | Strength | Stamina | Agility | Dexterity | Wisdom | Intelligence | Charisma |
|---|---|---|---|---|---|---|---|
| Elf | 60 | 50 | 50 | 80 | 85 | 60 | 70 |
| Halfling | 60 | 60 | 60 | 85 | 75 | 55 | 60 |
| Human | 65 | 55 | 55 | 75 | 80 | 60 | 65 |