Isle of Dread: Difference between revisions
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|row1label = Traveling to Isle of Dread |row1text = In order to enter Isle of Dread, players must first complete the quest [[Dreadnaught Trial]]. Each entry to Isle of Dread requires 10,000 Tunar. | |row1label = Traveling to Isle of Dread |row1text = In order to enter Isle of Dread, players must first complete the quest [[Dreadnaught Trial]]. Each entry to Isle of Dread requires 10,000 Tunar. | ||
|row2label = Danger |row2text = Beware of all hostile NPCs in IoD, as they have long aggro range, increased movement speed and can see-invisible. | |row2label = Danger |row2text = Beware of all hostile NPCs in IoD, as they have long aggro range, increased movement speed and can see-invisible. | ||
|row3label = Benefits |row3text = | |row3label = Benefits |row3text =Isle of Dread is a unique and demanding raid zone that tests a guildΓÇÖs coordination, preparation, and discipline. The encounters here can be unpredictable due to wildlife and often require both tactical planning and quick reaction. Conquering the Isle is considered a defining achievement for any EQOA guild, and few will dispute that a group capable of mastering its challenges has become true end-game competition. | ||
Isle of Dread is a unique and demanding raid zone that tests a guildΓÇÖs coordination, preparation, and discipline. The encounters here can be unpredictable due to wildlife and often require both tactical planning and quick reaction. Conquering the Isle is considered a defining achievement for any EQOA guild, and few will dispute that a group capable of mastering its challenges has become true end-game competition. | |||
Progress is often measured by how many of the IsleΓÇÖs major raid targets a guild can defeat, from smaller 6ΓÇô8-player challenges to the high-value threats such as [[Dread]], [[Terror]], [[Fright]], [[Nightmare]] (Sandstorm Custom Raid Target), [[Dracoliche]] (Sandstorm Custom Raid Target) and [[The Faceless]] (Sandstorm Custom Raid Target). These victories mark clear milestones in a guildΓÇÖs rise to power. | Progress is often measured by how many of the IsleΓÇÖs major raid targets a guild can defeat, from smaller 6ΓÇô8-player challenges to the high-value threats such as [[Dread]], [[Terror]], [[Fright]], [[Nightmare]] (Sandstorm Custom Raid Target), [[Dracoliche]] (Sandstorm Custom Raid Target) and [[The Faceless]] (Sandstorm Custom Raid Target). These victories mark clear milestones in a guildΓÇÖs rise to power. | ||
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{{ItemsFoundHereRow|item=[[Assassin's Greaves]]|mob=IoD General Loot|class=Rogue|notes=159 AC, 25 DEX, 7 STR, 80 HP, 25 POW, 25 PR, 7 DR, 50 DUR}} | {{ItemsFoundHereRow|item=[[Assassin's Greaves]]|mob=IoD General Loot|class=Rogue|notes=159 AC, 25 DEX, 7 STR, 80 HP, 25 POW, 25 PR, 7 DR, 50 DUR}} | ||
{{ItemsFoundHereRow|item=[[Assassin's Helm]]|mob=IoD General Loot|class=Rogue|notes=64 AC, 25 DEX, 7 STA, 80 HP, 25 POW, 25 PR, 7 FR, 50 DUR}} | {{ItemsFoundHereRow|item=[[Assassin's Helm]]|mob=IoD General Loot|class=Rogue|notes=64 AC, 25 DEX, 7 STA, 80 HP, 25 POW, 25 PR, 7 FR, 50 DUR}} | ||
{{ItemsFoundHereRow|item=[[Beguiler's Bracelet]]|mob=IoD General Loot|class=Enchanter|notes=0 AC, 28 CHA, 7 DEX, 80 POW, 20 HP, 25 FR, 5 DR, 50 DUR}} | {{ItemsFoundHereRow|item=[[Beguiler's Bracelet]]|mob=IoD General Loot|class=Enchanter|notes=0 AC, 28 CHA, 7 DEX, 80 POW, 20 HP, 25 FR, 5 DR, 50 DUR}} | ||
Revision as of 11:19, 26 November 2025
The entity known as Cazic Thule, or The Faceless, has many incarnations of its will. Most notable of these is its extra planar home, the Plane of Fear. However, the depth of Fear knows little in the way of bounds and it is apparent, to those learned in such matters, that there are other realms and manifestations of Cazic Thule's twisted power.
The Isle of Dread is one such incarnation. Perhaps a land to reward the most faithful of The Faceless' followers in their afterlife or perhaps a simple trap to lure foolish mortals into endless terror for the glory of Cazic Thule. Whatever the reasons for its existence, exist it does. What this enshrouded island holds remains to be seen, as so far the only word of it comes from the ramblings of madmen washed ashore after days lost at sea.
| Zone Information | |
|---|---|
| Area Name | Isle of Dread |
| Type | Outdoor Raid Zone |
| Biome | |
| Unique NPCs | — |
| Connections | — |
| Expansion | |
| Requirements | |
Quests
| Quest | Type | Starter | Location |
|---|---|---|---|
| Nightmare Trials | Raid Quest | Siren(Human IoD) | Isle of Dread |
| CazicThule Trials | Raid Quest | Citizen of Graumord | Isle of Dread |
NPCs Found Here
| NPC | Type | Location |
|---|---|---|
| Citizen of Graumord | Quest Starter | Inn Building in Town |
| Siren(Human) | Quest Starter | Siren camp |
Rare Monsters Found Here
Regular Monsters Found Here
| Monster | Level | Drops | Family | Notes |
|---|---|---|---|---|
| Flesh Crawler | 53 | |||
| Wicker Man | 53 | |||
| Dread Rot | 53 | |||
| Dead Rider | 53 | |||
| Virulent Blade | 53 | |||
| Breath Stealer | 53 | |||
| Siren (IoD) | 53 | |||
| Devourer | 53 | |||
| Ray of Agony | 53 |