ALL GENERATED NPC PAGES
From EQOA Sandstorm Wiki
Arctic: Common Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Arctic: Common Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Arctic: Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Arctic: Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Arctic: Ultra Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Arctic: Ultra Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Arctic: Uncommon Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Arctic: Uncommon Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Deep Jungle: Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Deep Jungle: Rare Loot Table.
Zones
| Zone | Level | HP | Drops | Respawn | Related Quest | Notes |
|---|---|---|---|---|---|---|
| Deep Jungle | Chikitawa Shield Fistaglin's Cutlass Golden Star Iced Iron Neckguard Prismatic Steel Crossbow Prismatic Steel Mail Sea Urchin Necklace Wyrm Talon Shortbow +1 IoD Armor Set +1 Crusted Ring Set |
A, S(I) |
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Deep Jungle: Ultra Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Deep Jungle: Ultra Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Desert: Common Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Desert: Common Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Desert: Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Desert: Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Desert: Ultra Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Desert: Ultra Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Desert: Uncommon Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Desert: Uncommon Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Forest: Common Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Forest: Common Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Forest: Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Forest: Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Forest: Ultra Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Forest: Ultra Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Forest: Uncommon Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Forest: Uncommon Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Generic: Common Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Generic: Common Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Generic: Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Generic: Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Generic: Ultra Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Generic: Ultra Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Generic: Uncommon Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Generic: Uncommon Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Marine: Common Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Marine: Common Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Marine: Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Marine: Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Marine: Ultra Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Marine: Ultra Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Marine: Uncommon Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Marine: Uncommon Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Mountain: Common Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Mountain: Common Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Mountain: Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Mountain: Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Mountain: Ultra Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Mountain: Ultra Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Mountain: Uncommon Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Mountain: Uncommon Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Plains: Common Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Plains: Common Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Plains: Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Plains: Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Plains: Ultra Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Plains: Ultra Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Plains: Uncommon Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Plains: Uncommon Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Rathe Mountains: Common Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Rathe Mountains: Common Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Rathe Mountains: Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Rathe Mountains: Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Rathe Mountains: Ultra Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Rathe Mountains: Ultra Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Rathe Mountains: Uncommon Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Rathe Mountains: Uncommon Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Red Desert: Common Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Red Desert: Common Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Red Desert: Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Red Desert: Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Red Desert: Ultra Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Red Desert: Ultra Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Red Desert: Uncommon Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Red Desert: Uncommon Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Swamp: Common Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Swamp: Common Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Swamp: Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Swamp: Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Swamp: Uncommon Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Swamp: Uncommon Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Wastelands: Common Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Wastelands: Common Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Wastelands: Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Wastelands: Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Wastelands: Ultra Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Wastelands: Ultra Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Wastelands: Uncommon Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Wastelands: Uncommon Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Wetlands: Common Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Wetlands: Common Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Wetlands: Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Wetlands: Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Wetlands: Ultra Rare Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Wetlands: Ultra Rare Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions
Wetlands: Uncommon Loot Table
| Class: | Warrior |
| Family: | |
| Strong Against: | None |
| Weak Against: | None |
| Specials: |
Wetlands: Uncommon Loot Table.
Zones
A=Aggressive; NA=Non-Aggressive; L=Links; T(S)=Trigger Spawn;
HP=Aggressive when Low HP; D(S)=Day Spawn; N(S)=Night Spawn; W(S)=Weather Spawn; S(I)=See-Invisible; MV(SPD)= Increased Movement Speed
|
Notes
Factions
Opposing Factions