Ranger
From EQOA Sandstorm Wiki
Ranger
| Abbreviation: | RAN |
| Master Class: | Hunter, Forester, Bravo, Gypsy Were-Hunter |
| Expansion Pack: | None |
Class Info
A ranger is a cross between a warrior and a druid. While they excel at neither hand-to-hand combat nor spell casting, they’re far from defenseless, and a valuable asset in battle. Their spells focus on damage shields, stat buffs, and spells that reduce their target’s combat effectiveness. Rangers have an ability to forage up food that can heal themselves. This can help tremendously when trying to solo in reducing downtime or used after every fight for a quick, small heal.
Only Humans and Elves can train as rangers. The primary stats for a ranger are dexterity and agility. The differences between a Human ranger and an Elven ranger are nominal. Both races are capable and their starting stats are only slightly different.
Sandstorm Changes
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Class Information
Dexterity and agility are the primary stats for a ranger. Rangers combine martial combat with nature-based utility spells and survival abilities.
Elf: Elves possess exceptional dexterity and wisdom, making them naturally gifted rangers.
Human: Humans provide balanced physical attributes and survivability, making them dependable rangers in all situations.
Ranger Starting Stats
| Race | Strength | Stamina | Agility | Dexterity | Wisdom | Intelligence | Charisma |
|---|---|---|---|---|---|---|---|
| Elf | 60 | 55 | 70 | 80 | 75 | 55 | 60 |
| Human | 65 | 60 | 75 | 75 | 70 | 55 | 55 |
Ranger Spell List
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Ranger Class Path Choice
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Ranger Exemplar Path Choice
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