Kerra Isle 53
Kerra Isle 53
| Start Zone: | Kerra Isle |
| Quest Giver: | Prophet of Kumaj |
| Minimum Level: | 53 |
| Classes: | All |
| Faction Required: | None |
| Related Zones: | Kerra Isle, Sylhilthis' Dwell, South Toxxulia, Arcadin, Stone of Morthalis, The Hunt, West Toxxulia, South Barren Coast |
| Related NPCs: | Prophet of Kumaj, Elder Elephant, Ancient Deepmare, Ancient Swampfire Cobra, Advisor Kellum, General Talya, Slave Trader Dunbarr, Statue Guardian, Kerran Shaman, Ty'Rizeth SoulCaller |
Reward
45,000,000 XP and Class-Specific Item
Walkthrough
This is the level 53 quest for players on Kerra Isle. The Prophet of Kumaj seeks to build a totem of good will between the Kerra and Arcadians, sending players across Odus to gather several rare items before returning for a class-specific reward.
Walkthrough
Step 1: Speak with the Prophet of Kumaj
Speak with the Prophet of Kumaj in Kerra Isle (SE) to begin the quest.
The Prophet of Kumaj can be found on the rune hill near the large white arches and bones.
He explains that he wishes to create a totem of good will between the Kerra and Arcadians, and asks you to gather three items from powerful creatures.
Step 2: Defeat the Elder Elephant
The first item comes from an Elder Elephant.
The Elder Elephant can be found roaming around Sylhilthis' Dwell (SE) or Sylhilthis' Dwell (C). Search near the Kappa Warrior tents in the central section, or farther south.
The Elder Elephant cons yellow at level 53 and is not difficult to solo.
Defeat the Elder Elephant and loot the required item.
Step 3: Defeat the Ancient Deepmare
The second item comes from an Ancient Deepmare.
The Ancient Deepmare can be found in Sylhilthis' Dwell (NE). From the Kappa Citadel, travel northeast and search the surrounding waters.
The Ancient Deepmare hits harder than the Elder Elephant, but can still be soloed by a prepared player.
Defeat the Ancient Deepmare and loot the required item.
Step 4: Defeat the Ancient Swampfire Cobra
The third item comes from an Ancient Swampfire Cobra.
The Ancient Swampfire Cobra roams through South Toxxulia (NE), South Toxxulia (N), and South Toxxulia (NW).
This is the most difficult of the three creatures. It has a strong poison damage-over-time effect and very high armor.
Players attempting to solo the cobra should bring healing support or have high Poison Resistance.
Defeat the Ancient Swampfire Cobra and loot the required item.
Step 5: Return to the Prophet of Kumaj
Return to the Prophet of Kumaj with all three items.
After the turn-in, he sends you to speak with an NPC based on your alignment.
Good-aligned players are sent to Arcadin.
Evil-aligned players are sent to the Stone of Morthalis.
Speak with Advisor Kellum if directed there, then return to the Prophet of Kumaj.
Step 6: Ask About the Kerran Slaves
The Prophet of Kumaj next sends you to ask about the Kerran slaves.
Good-aligned players should speak with General Talya in Arcadin.
Evil-aligned players should speak with Slave Trader Dunbarr in Stone of Morthalis.
After speaking with the proper NPC, you are sent to recover a gargoyle statue.
Step 7: Obtain the Gargoyle Statue
The gargoyle statue drops from the Statue Guardian inside the gargoyle fortress.
Inside the first main room of the fortress, the Statue Guardian spawns in the back-left corner.
You will need to kill the roaming guard, keep the room clear, and defeat the placeholder until the Statue Guardian spawns.
Defeat the Statue Guardian and loot the gargoyle statue.
This step can be completed solo by a strong player, but bringing a group is recommended.
Step 8: Return to the Alignment NPC
Return the gargoyle statue to the NPC who sent you after it.
Good-aligned players should return to General Talya in Arcadin.
Evil-aligned players should return to Slave Trader Dunbarr in Stone of Morthalis.
After completing this step, return to the Prophet of Kumaj.
Step 9: Collect the Kerran Shaman Beads
The Prophet of Kumaj now asks for beads from two Kerran Shaman mobs.
The first Kerran Shaman can be found in The Hunt (C) or The Hunt (N). He is usually located in the small valley surrounded by Ancient Manticore mobs. Search near the north-south border of The Hunt and Abysmal Sea.
The second Kerran Shaman can be found roaming through West Toxxulia (E), West Toxxulia (C), or West Toxxulia (N), close to the river.
Defeat both Kerran Shaman mobs and loot their beads.
Step 10: Return to the Prophet of Kumaj
Return to the Prophet of Kumaj with both sets of beads.
He then asks you to purchase a piece of Yellow Marble from a stonemason in your aligned city.
Purchase the Yellow Marble for 7,004 Tunar.
Step 11: Defeat the Ty'Rizeth SoulCaller
The final enemy required by the Prophet of Kumaj is the Ty'Rizeth SoulCaller.
The Ty'Rizeth SoulCaller can be found inside the underground lair in South Barren Coast (C).
If you port to South Barren Coast, the lair is directly north and slightly west of the port-in location, roughly a short run away.
The Ty'Rizeth SoulCaller is located deep inside the lair. The enemy itself is not especially difficult, but it is well guarded by Ty'Rizeth Guardian mobs.
Bring assistance if possible and move carefully through the sanctuary.
Defeat the Ty'Rizeth SoulCaller and loot the required item.
Step 12: Return to the Prophet of Kumaj
Return to the Prophet of Kumaj with the final item.
Speak with him to complete the quest and receive 45,000,000 XP and a class-specific item.
Notes
- The Prophet of Kumaj is located in Kerra Isle (SE) on the rune hill near the large white arches and bones.
- The Ancient Swampfire Cobra is the most difficult of the first three creatures due to its poison damage-over-time effect and high armor.
- The Statue Guardian requires placeholder farming inside the gargoyle fortress.
- Good-aligned and evil-aligned players are sent to different NPCs during the middle portion of the quest.
- The Ty'Rizeth SoulCaller is well protected, so bringing a group is recommended.